Buddy Jumps

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Buddy Jumps last won the day on June 10

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About Buddy Jumps

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    Testing the waters

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  1. R E P I T I T I O N R E P I T I T I O N R E P I T I T I O N For this repetitive level I explore the repetitive theme of repitition. Inspired by the following music video I tried to create an enjoyable and easy jump map, which shows off fresh and minimalistic art! Made with Forge, the editor in Halo 5: Guardians, you can download map and gametype here and here. Some screenshots: Thank you for reading! R E P I T I T I O N R E P I T I T I O N R E P I T I T I O N For this repetitive level I explore the repetitive theme of repitition. Inspired by the following music video I tried to create an enjoyable and easy jump map, which shows off fresh and minimalistic art! Made with Forge, the editor in Halo 5: Guardians, you can download map and gametype here and here. Some screenshots: Thank you for reading! R E P I T I T I O N R E P I T I T I O N R E P I T I T I O N For this repetitive level I explore the repetitive theme of repitition. Inspired by the following music video I tried to create an enjoyable and easy jump map, which shows off fresh and minimalistic art! Made with Forge, the editor in Halo 5: Guardians, you can download map and gametype here and here. Some screenshots: Thank you for reading! R E P I T I T I O N R E P I T I T I O N R E P I T I T I O N For this repetitive level I explore the repetitive theme of repitition. Inspired by the following music video I tried to create an enjoyable and easy jump map, which shows off fresh and minimalistic art! Made with Forge, the editor in Halo 5: Guardians, you can download map and gametype here and here. Some screenshots: Thank you for reading! R E P I T I T I O N R E P I T I T I O N R E P I T I T I O N For this repetitive level I explore the repetitive theme of repitition. Inspired by the following music video I tried to create an enjoyable and easy jump map, which shows off fresh and minimalistic art! Made with Forge, the editor in Halo 5: Guardians, you can download map and gametype here and here. Some screenshots: Thank you for reading! R E P I T I T I O N R E P I T I T I O N R E P I T I T I O N For this repetitive level I explore the repetitive theme of repitition. Inspired by the following music video I tried to create an enjoyable and easy jump map, which shows off fresh and minimalistic art! Made with Forge, the editor in Halo 5: Guardians, you can download map and gametype here and here. Some screenshots: Thank you for reading! R E P I T I T I O N R E P I T I T I O N R E P I T I T I O N For this repetitive level I explore the repetitive theme of repitition. Inspired by the following music video I tried to create an enjoyable and easy jump map, which shows off fresh and minimalistic art! Made with Forge, the editor in Halo 5: Guardians, you can download map and gametype here and here. Some screenshots: Thank you for reading! R E P I T I T I O N R E P I T I T I O N R E P I T I T I O N For this repetitive level I explore the repetitive theme of repitition. Inspired by the following music video I tried to create an enjoyable and easy jump map, which shows off fresh and minimalistic art! Made with Forge, the editor in Halo 5: Guardians, you can download map and gametype here and here. Some screenshots: Thank you for reading! R E P I T I T I O N R E P I T I T I O N R E P I T I T I O N For this repetitive level I explore the repetitive theme of repitition. Inspired by the following music video I tried to create an enjoyable and easy jump map, which shows off fresh and minimalistic art! Made with Forge, the editor in Halo 5: Guardians, you can download map and gametype here and here. Some screenshots: Thank you for reading! R E P I T I T I O N R E P I T I T I O N R E P I T I T I O N For this repetitive level I explore the repetitive theme of repitition. Inspired by the following music video I tried to create an enjoyable and easy jump map, which shows off fresh and minimalistic art! Made with Forge, the editor in Halo 5: Guardians, you can download map and gametype here and here. Some screenshots: Thank you for reading! R E P I T I T I O N R E P I T I T I O N R E P I T I T I O N For this repetitive level I explore the repetitive theme of repitition. Inspired by the following music video I tried to create an enjoyable and easy jump map, which shows off fresh and minimalistic art! Made with Forge, the editor in Halo 5: Guardians, you can download map and gametype here and here. Some screenshots: Thank you for reading!
  2. Yesterday the Unreal Engine 5 showcase, today a plethora of NVIDIA tech that is literally going to change the world... They seem to have really waited to reveal all this new tech and explain it really well, so even not so familiar audiences can understand the incredible difference it makes. NVIDIA GTC 2020 Keynote (9 videos) Honestly, I'm more thrilled about those reveals than UE5.
  3. That's it, I'm starting with UE4, so I can be a God with UE5. The 8K megascans are sicckkk and completely free... This demo might be the biggest leap in recent years. Not even pre-rendered on the highest tech.
  4. Yo, some stuff for a new jumping level called Repitition: @a Chunk, it's awesome that you can post pictures right after each other, gives me a lot of ideas. ForgeHub is dead btw
  5. Once again, I would be disappointed by 343 for not being able to properly light Spartans and make them plastic Powerrangers instead... On a side note, the dirty/worn/damaged look from battles like in Doom 2016 would be nice to add with different intensities. They are way too clean, don't remember anything about a Lotus Effect being mentioned for their armours...
  6. Everyone that's interested in lighting should give this a watch, it's crazy... Imagine H6 coming out with Raytracing in Forge (which is not going to happen due to the game coming out on Dawg Consoles, too, I know), everybody would start out as a Demigod in Forge, as you wouldn't have to do anything to make something look good! Bonsai is ready to be tested, the first game went really well - 2v2 Slayer - It's available in my files Lighting is just natural now, no invisible lights. I've only got 18 pieces left and maybe figure something out, readability should be fine, though. I've got a problem with the intro cinematics not loading, probably too many pieces... I reduced the fog settings for the following overview, so you can see the layout: Also, the beginning of a new project:
  7. Yo Bonsai - not lightened, wip Idea is a mountain tribe that lives in harmony with nature and has taken care of bonsais for generations. All houses are playable, have interiors and are placed delicately to allow smooth actions for players around, in, on top and under them. ------------------------------------------------------------------------------- Broketown - 2v2, inspired by Dark Souls (especially Oolacile Township) Is fully playable, but will never be finished due to forge constraints - Features unconvential movement boosting energy swords on both sides at the start of the match ------------------------------------------------------------------------------- El Bronco - 2v2, completed Upon consultation with Box I made an adjustment to one spot of the map, which was too unforgiving to players - Now players can easily access the top of the sand bank and push chapel; they don't need to jump anymore and can walk out of that corner smoothly (left middle of the picture) with a stone put in front of the location (middle of the picture) it should be a little bit safer
  8. Buddy Jumps

    El Bronco

    El Bronco Nature had its own plans for this once prospering little town... It surely did look promising to become a cornerstone of the Wild West train network, however... Soon after the well was being used and the foundation of the train track was laid the town got hit by numerous unforgiving seisms and landslides. El Bronco is a 2v2 deathmatch level made with Halo 5's Forge; a collaboration between myself and @Box_Hoes Box designed the level and had the idea with the broken Wild West town, however wasn't able to properly finish the map and was about to give up on it, so I redeveloped the theme and breathed life into it. Here are some screenshots of the level back when I picked it up: Back to some more: I'm not happy about having to make the architecture in such a simple style due to budget constraints. Nonetheless, I managed a realistic look from a certain distance. Though, I'm generally very happy with how this map turned out, especially the atmosphere, negative space and terrain. It was quite the challenge to get it to where it is now. It might actually have been the most difficult terrain I had to create to this day, as there often weren't the right small pieces available for tight spots. With all things considered, I once again hit the utmost limit of what's possible in this editor. I'm eager to see what Halo 6's editor has in store, I've been held back since a while now. Thanks for checking this post out! Download El Bronco via Forgehub
  9. Melee is sick. I've been watching competitive Melee for over ten years now and it simply does not get boring. A game that didn't get a single patch and is still changing to this day after almost 20 years through the passionate people playing this gem of a game. "The era of the five Gods", like, come on, no other game has a such a unique competitive story as Melee. A new era has already begun... Two icons of the community, Scar and Toph tackle this topic in their newest episode of their show where they talk about Melee and life, psychology, etc.. You might be laughing, you can learn a lot about life and yourself while playing Melee with others. I'll just drop two of their newest videos for anyone interested (Ep1 and Ep2).