Jump to content

Buddy Jumps

Member
  • Content Count

    47
  • Joined

  • Last visited

  • Days Won

    5
  • NLD Points

    239 [ Donate ]

Buddy Jumps last won the day on September 29

Buddy Jumps had the most liked content!

1 Follower

About Buddy Jumps

  • Rank
    Testing the waters

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. Two more core levels I transformed into jumping experiences; these ones are drastically different from their original counterparts regarding tone and feel: Pyromancy (Originally 'Alchemy' by LargerFiend): Stop the magical fire from spreading! (An experiment at this wizard school went horribly wrong...) Frosthold (Originally 'Storm Peaks' by @Westin aka xXandrith): Reach the peak of Mount Zirakzigil... Out of all the transformations until now, this is the best one. The 3-tower structure was perfect for implementing intertwining routes at different heights between the towers and making the two checkpoints you unlock throughout the level make sense in a way that was unfound on the other tranformations. Really happy about the result, that is also why I put a little bit more effort into lighting and atmosphere than for the other ones. Last but not least, among my biggest project I don't want to reveal yet I'm working on a campaign mission in which you chase down a group of aliens in a ship that is in possession of a remote control maneuvering an array of anti air batteries against the UNSC. You managed to damage their ship, but had to make a forced landing yourself. Stranded, you make your way through an unknown jungle terrain...
  2. After the first puzzle map in Halo with two significant endings, "Shadowstone", I am now creating the sequel with even greater ambitions. While Shadowstone is limited to one player only, you'll be able to play "Heart of the Mountain" together with your friend for some jolly 2-player-cooperation! This project is too ambitious for me alone to handle it, so I luckily convinced one of the best scriptors to help me in my endeavour. This second dungeon exists in the same world as the one in the previous part, hence similiar architecure and a reoccurring enemy (no spoilers, a concluding third part is already planned). After struggling through the Shadowstone temple and barely make it out alive, you seek help for your next adventure and meet up with your long-time companion. It is said that the Heart of the Mountain grants youth and immortality, so you go out and try to find this mysterious mountain. After quite a long time of venturing the vast lands, you step into a cavern with a path leading to a small canyon... That is where the gameplay starts:
  3. Box had the idea a while ago to transform core levels into jump levels. Last week, I finally began to touch some maps. Just for fun. It's like a 1/2-hour-design challenge, just not creating something entirely new, but changing existing designs... Behold in chronological order: Day of Hope [Day of Defeat by @SaltyKoalaBear]: Get to the rooftops of the destroyed village... Malaria [Ebola by @SaltyKoalaBear]: Get medication for your sick sister! Sacrament by @Box_Hoes [Sacral by @purely fat and I]: Tree of Wisdom [Odyssey by @MultiLockOn]: Reach the portal out of this dreamworld... The next one I'm making: Pyromancy [Alchemy by LargerFiend]: It's a fun brain teaser thinking about new paths through a level and blocking off other paths. I'll probably make even more in the future, if there's time; it's a lot of fun and enhances my ability to create interesting jump/puzzle designs. @Box_Hoesmight be doing With Love by @Westinnext, hehe.
  4. lol @a Chunk These embedded links could have the same Orange as your tagged name in this comment, but as the font colour, not background colour. The blue font is honestly difficult to read. Honestly, the soundtrack was the highlight of the showcase. Gareth Coker from Ori is definitely a win for this game.
  5. R E P I T I T I O N R E P I T I T I O N R E P I T I T I O N For this repetitive level I explore the repetitive theme of repitition. Inspired by the following music video I tried to create an enjoyable and easy jump map, which shows off fresh and minimalistic art! Made with Forge, the editor in Halo 5: Guardians, you can download map and gametype here and here. Some screenshots: Thank you for reading! R E P I T I T I O N R E P I T I T I O N R E P I T I T I O N For this repetitive level I explore the repetitive theme of repitition. Inspired by the following music video I tried to create an enjoyable and easy jump map, which shows off fresh and minimalistic art! Made with Forge, the editor in Halo 5: Guardians, you can download map and gametype here and here. Some screenshots: Thank you for reading! R E P I T I T I O N R E P I T I T I O N R E P I T I T I O N For this repetitive level I explore the repetitive theme of repitition. Inspired by the following music video I tried to create an enjoyable and easy jump map, which shows off fresh and minimalistic art! Made with Forge, the editor in Halo 5: Guardians, you can download map and gametype here and here. Some screenshots: Thank you for reading! R E P I T I T I O N R E P I T I T I O N R E P I T I T I O N For this repetitive level I explore the repetitive theme of repitition. Inspired by the following music video I tried to create an enjoyable and easy jump map, which shows off fresh and minimalistic art! Made with Forge, the editor in Halo 5: Guardians, you can download map and gametype here and here. Some screenshots: Thank you for reading! R E P I T I T I O N R E P I T I T I O N R E P I T I T I O N For this repetitive level I explore the repetitive theme of repitition. Inspired by the following music video I tried to create an enjoyable and easy jump map, which shows off fresh and minimalistic art! Made with Forge, the editor in Halo 5: Guardians, you can download map and gametype here and here. Some screenshots: Thank you for reading! R E P I T I T I O N R E P I T I T I O N R E P I T I T I O N For this repetitive level I explore the repetitive theme of repitition. Inspired by the following music video I tried to create an enjoyable and easy jump map, which shows off fresh and minimalistic art! Made with Forge, the editor in Halo 5: Guardians, you can download map and gametype here and here. Some screenshots: Thank you for reading! R E P I T I T I O N R E P I T I T I O N R E P I T I T I O N For this repetitive level I explore the repetitive theme of repitition. Inspired by the following music video I tried to create an enjoyable and easy jump map, which shows off fresh and minimalistic art! Made with Forge, the editor in Halo 5: Guardians, you can download map and gametype here and here. Some screenshots: Thank you for reading! R E P I T I T I O N R E P I T I T I O N R E P I T I T I O N For this repetitive level I explore the repetitive theme of repitition. Inspired by the following music video I tried to create an enjoyable and easy jump map, which shows off fresh and minimalistic art! Made with Forge, the editor in Halo 5: Guardians, you can download map and gametype here and here. Some screenshots: Thank you for reading! R E P I T I T I O N R E P I T I T I O N R E P I T I T I O N For this repetitive level I explore the repetitive theme of repitition. Inspired by the following music video I tried to create an enjoyable and easy jump map, which shows off fresh and minimalistic art! Made with Forge, the editor in Halo 5: Guardians, you can download map and gametype here and here. Some screenshots: Thank you for reading! R E P I T I T I O N R E P I T I T I O N R E P I T I T I O N For this repetitive level I explore the repetitive theme of repitition. Inspired by the following music video I tried to create an enjoyable and easy jump map, which shows off fresh and minimalistic art! Made with Forge, the editor in Halo 5: Guardians, you can download map and gametype here and here. Some screenshots: Thank you for reading! R E P I T I T I O N R E P I T I T I O N R E P I T I T I O N For this repetitive level I explore the repetitive theme of repitition. Inspired by the following music video I tried to create an enjoyable and easy jump map, which shows off fresh and minimalistic art! Made with Forge, the editor in Halo 5: Guardians, you can download map and gametype here and here. Some screenshots: Thank you for reading!
  6. Yesterday the Unreal Engine 5 showcase, today a plethora of NVIDIA tech that is literally going to change the world... They seem to have really waited to reveal all this new tech and explain it really well, so even not so familiar audiences can understand the incredible difference it makes. NVIDIA GTC 2020 Keynote (9 videos) Honestly, I'm more thrilled about those reveals than UE5.
  7. That's it, I'm starting with UE4, so I can be a God with UE5. The 8K megascans are sicckkk and completely free... This demo might be the biggest leap in recent years. Not even pre-rendered on the highest tech.
  8. Yo, some stuff for a new jumping level called Repitition: @a Chunk, it's awesome that you can post pictures right after each other, gives me a lot of ideas. ForgeHub is dead btw
  9. Once again, I would be disappointed by 343 for not being able to properly light Spartans and make them plastic Powerrangers instead... On a side note, the dirty/worn/damaged look from battles like in Doom 2016 would be nice to add with different intensities. They are way too clean, don't remember anything about a Lotus Effect being mentioned for their armours...
  10. Everyone that's interested in lighting should give this a watch, it's crazy... Imagine H6 coming out with Raytracing in Forge (which is not going to happen due to the game coming out on Dawg Consoles, too, I know), everybody would start out as a Demigod in Forge, as you wouldn't have to do anything to make something look good! Bonsai is ready to be tested, the first game went really well - 2v2 Slayer - It's available in my files Lighting is just natural now, no invisible lights. I've only got 18 pieces left and maybe figure something out, readability should be fine, though. I've got a problem with the intro cinematics not loading, probably too many pieces... I reduced the fog settings for the following overview, so you can see the layout: Also, the beginning of a new project:
×
×
  • Create New...