Fatkid Forger

  • Content Count

  • Joined

  • Last visited

  • Days Won


Fatkid Forger last won the day on September 5

Fatkid Forger had the most liked content!


About Fatkid Forger

  • Rank
    Settling in
  • Birthday January 1

Recent Profile Visitors

411 profile views
  1. True, not entirely sure how CS map making works still but that makes enough sense to me. Which do u think is better to create in and design for outta h5 and cs?
  2. I remember the H5 version, looks sick, why is it orange?
  3. Yeah, I watched the first 10 minutes with my dad when I was 7, had to leave the room after the dog scene lol. Gonna watch it again with a friend soon! Army of Darkness is funny af, Aliens is probably one of the first horror films I ever saw, the woman stuck in the wall begging to be killed still gives me chills. X) I don't think I've watch ressy 1 all the way through, but it has some great tension with the elevator at the start and the laser grid room. Haven't seen train to busan but it's on my list and looks like what WWZ should have been. Pred 1 is a classic but super camp lol. IT I haven't seen but have heard good things about. Not seen any nightmare or 13th films, I can only imagine the crossover is quite goofy. Paradox is such an odd film, dunno why it was part of the trilogy. Jurassic Park is bloody ace! and so is a quite place. That's a great list, I might sit down and see if I can list a bunch myself at some point, but if I were to recommend you some I'd say Shaun of the dead, Rec and maybe the host.
  4. Starting a thread for topdowns. I'll just start with this old one but I'll post more as and when. Feel free to share your own. 🙂
  5. Np, just glad someone can make use of it. 🙂 Does Unity have similar scaling to unreal then?
  6. Just over a month ago, I reached out to @a Chunk to ask if I could create a concept, front end NLD app UI piece for my ongoing portfolio. As ever, he was very supportive and I got started the next week. Before I post it in my portfolio, I feel it's right to get some feedback first. As the majority of you are familiar with the site, I figured these are the best testers I could ask for. So, using Adobe XD, I created a prototype that explores the basis of how the navigation would work in this app. I would be very happy if at least some of you could have a play around on it and offer any feedback below! 🙂 Here's a link to the Adobe XD onsite file which will remain active after I make updates so feel free to use this link again when I announce any further updates: https://xd.adobe.com/view/e4d2cb88-db83-408d-95ec-85a75edc5607-b181/ Please be aware that this is a prototype and as such demonstrates ideas and concepts at base levels, it's not a fully functioning app so certain features and systems won't be accessible. In the final version, I hope to make a few more intractable elements, but I can't spend weeks designing every page and possible system lol. About the Development: For me, converting any type of media to an app initially requests a simplification of fundamental mechanics. Most of us just use our thumb on a touch screen and we don't want to have to scroll for ages or get lost too deep in page after page to find what we're looking for. So here are some of the new features proposed with this UI: > Search tabs at the top of most pages allow you to locate any post or project using keywords associated in the titles, dates, users or posts themselves. This has allowed me to turn huge threads that have transformed into constantly developing conversations like WAYWO into a 'most recent' feed system without the concern that a user won't have a substantial navigation tool to find older posts. > The "Jump Back Into" menu on the home screen allows the user to quickly access any forum, thread or gallery they've most recently visited. For me, this is useful as I mostly enjoy browsing the "Inspirations" gallery and I know a lot of the elite core practically live on WAYWO, so being able to get straight back into the chat is quite vital when you're on break or only have a few minutes to spare. The assets that took quite a lot of my time up during this project was the iconography. With the homepage elements that symbolise the "Projects", "Community", "Resources" and "Shop"; I had some fun trying to incorporate game design imagery with existing, universally understood semiotics within these titles. I didn't wanna just make them feel like stock icons, instead make them feel very personal and integrated with the notion of this site and what it's about. So not only will people understand which icon takes them to what page upon first interaction, but also the vibe and nature that is exclusive to those found on NLD. I also ended up doing a remaster of the logo for Chunk so we now have a more HD version of the original. 🙂 Thank you to Chunk for allowing me to tamper with his site and also to JoeSubbi for constant feedback throughout to creation of this initial version. Lastly, to all those who have and are yet to give feedback. Your ideas help drive me to further create better designs by improving on my work, thank you! 🙂 I hope you enjoyed hearing a bit about this project. 🙂
  7. Would rather they delay to improve than release a half baked mess that kills off the community and overall playercount within the first few months. Though, its no safe bet its gonna be gud whenever they release it.
  8. Watched Carpenter's The Thing in full for the first time yesterday. Probably one of my fav horror films now 🙂
  9. Super rough, not to scale, draft from looking around it on forge, but should help as an initial reference
  10. Quickly wanna ask, apart from Infinite, which games during the showcase are you potentially interested in getting? I think so far all the Obsidian games look cool, obviously haven't seen much of Avowed yet, but grounded could be a nice little experience so long as they get the combat to feel dead satisfying. Stalker 2 (maybe) and Fable are gonna be up there for me as well.
  11. Everything just looks like its only been in the oven for half the specified time. I'm expecting a lot more texture and grit in the final product. E.g.