Jump to content

FatkidForger

Member
  • Posts

    141
  • Joined

  • Last visited

  • Days Won

    14
  • NLD Points

    1,196 [ Donate ]

FatkidForger last won the day on April 15

FatkidForger had the most liked content!

4 Followers

About FatkidForger

  • Birthday January 1

Recent Profile Visitors

1,202 profile views

FatkidForger's Achievements

Testing the Waters

Testing the Waters (1/13)

272

Reputation

  1. wip combat space concept for our fps campaign game.
  2. Thats because most players wouldn't at least be able to articulate why they like something. Realistically the community should've adopted some kinda knowledge for understanding why spaces and encounters are good/bad due to macro/micro/active sandbox meta before passing judgement in the same way we have to think about them before designing. But unfortunately, there are more CincyBearcats92s in the Halo sphere than there are TheActMans.
  3. Is the project secret due to contract restraints? If you're allowed to disclose external work, even just a devlog would be nice and its helped gain a lot of support for games like Ill and Thouest Thee/Wrought Flesh.
  4. Its a fps combat space for a shooter campaign game I'm working on with a group called RubyShark. I mostly do UI but I'm taking on roles in combat design.
  5. I think that takes the stealth attribute out of the players hands and gives them little agency outside of "keep moving". People might not even use that as an aggressive tactic, more of an easy out of combat for constant toying. I get the sentiment but I'll always maintain my 80-90% constant camo bias.
  6. It's not dogging on anyone, just trying to figure out what the play coulda been seeing as it was brought up. I'm no comp kid, I wouldn't even be able to perform half the strats I observe and predict others to work with. I agree and honestly two camos is pretty silly imo just for the idea of equal starts. Though, this also relies on one team not having the ability to hold down at least one side of the map and fend off one camo guy. I don't know if in any other situation I'd say camo time was too lengthy because while yes in this match it'd be perfect for just making a quick cross however, taking out one dood with combat options before loosing camo isn't a stretch to me. Camo might be op with opacity levels but its function and length are fine imo. So is the problem with the camo itself or the use of sandbox given ld in question? I personally think theres too much going on with that map but I also think bungie wanted ppl to mess around and have fun on it too. Is there two camos in comp modes on that map?
  7. I think they listen to people a lot so long as it complies with their immediate direction but I doubt he has any agency outside of being a platform with the loudest voice.
×
×
  • Create New...