It's not dogging on anyone, just trying to figure out what the play coulda been seeing as it was brought up. I'm no comp kid, I wouldn't even be able to perform half the strats I observe and predict others to work with. I agree and honestly two camos is pretty silly imo just for the idea of equal starts. Though, this also relies on one team not having the ability to hold down at least one side of the map and fend off one camo guy. I don't know if in any other situation I'd say camo time was too lengthy because while yes in this match it'd be perfect for just making a quick cross however, taking out one dood with combat options before loosing camo isn't a stretch to me. Camo might be op with opacity levels but its function and length are fine imo. So is the problem with the camo itself or the use of sandbox given ld in question? I personally think theres too much going on with that map but I also think bungie wanted ppl to mess around and have fun on it too. Is there two camos in comp modes on that map?