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FatkidForger

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    FatkidForger reacted to a Chunk for Featured Content, Core - Game Creation Kit   
    What is Core?
    Core is "a radically accessible game construction kit, content exchange, and game-playing platform, all in one."  Put simply, it's a free to play PC based Game Development tool.
    Developer Manticore Games has a grand vision which has driven their developmental process for this 'game'.  In their own words, their mission is "to unleash a new wave of creativity in games by radically lowering the barriers to game making and publishing the same way that YouTube revolutionized video creation."  Behind them lies the support of Epic Games, makers of the Unreal Engine in which Core has been built. Epic Games recently joined in on a 15 Million dollar investment in this ambitious project, which is currently downloadable as an Open Alpha.  Will Core live up to the vision of its makers?  It beats me, but it's a great tool for quickly and easily creating games, and that's all that matters around these parts.
     
    What can I make in Core?
    The simple answer to this question is that you can create just about anything you can think of.  The platform was first made available to eager creators in March of this year, and has since seen submissions of virtually every genre you can think of: Shooters, Puzzle Games, Racing Games, MMO's, RPG's, KFC's.  Well, maybe not that last one, though I'm pretty sure you could make a game which revolves around fried chicken, if that's the kind of thing you're in to.  And I did find this intriguing game called Chicken Empire.
     
    Core comes with a vast array of free sound and art assets, which allow you to get right to the business of building your game.  It also has built in tools which enable you to create your own models, if you so choose.
     
     

     
     
    Game Publishing
    If you're wondering what happens to your game once it's completed, the answer is that Core makes it incredibly easy to share your game/s with others.  It literally gives you 1-click publishing.  You click on publish, and the community immediately has the option to click PLAY on your game.
     
    What's more, Manticore Games will pay you if people play your game/s.  In July they launched a 1 Million Dollar Creators Pilot Program, through which you can earn $3 per average daily player.  The more people enjoy your game, the more you make.  The details of this program can be found HERE.
     
    One of the other perks to would be designers are developer hosted contests.  The just concluded D&D contest paid out $20,000.00 to winners.  There is also brand new contest set to begin on September 28th (tomorrow) called Arenas of Combat - Level Design Contest.  Full details should be announced shortly, so keep an eye on that web page.
     
     
    Bottom line - Core has a lot to offer game makers.  If you think it's a good fit for you, check out the links below.  The website contains access to lots of games if you want to see what can be done in Core, or if you just want to play games.  It also has a 'Create' section, which connects you to documentation and tutorials (like the video above) that teach you how to bring your creations to life within Core.
     
    We would LOVE to see what you make.  So in addition to publishing your game on Core, share it here on Next Level Design in our Projects section.  You can start a thread and share your WIP or completed project HERE.
     
     
    Follow Core
    Website: https://www.coregames.com/
    Twitter: https://twitter.com/CoreGames
    YouTube: https://www.youtube.com/c/CoreGamesOfficial/
     
    Follow Next Level Design
    Join the Forum: http://www.nextleveldesign.org/index.php?/register/
    Follow us on Twitter: https://twitter.com/NextLevelDesig2
    Discuss on Discord: https://discord.gg/RqEy7rg
  2. Like
    FatkidForger reacted to a Chunk for Featured Content, Reaching Perfection, Chapter 26: Nurturing - Ray Benefield   
    About Reaching Perfection
     
     
    Missed Chapter 25?
    Read it here: Investment
     
     
    Intro
    Have you ever taken the time to tell someone that you love their work and that you can’t wait to see more? Well if you have, how many times has that person gotten back to you personally? How much more excited are you for their product when you get that personal message back saying that they thank you for your support? How much more willing are you to share that person’s work with your friends? That person just scored themselves’ more credibility.

    What it means to nurture
    Nurturing is the act or process of developing a person. It is bringing them up and developing them into something else. As a designer your goal is to nurture your fans from being casual fans to hardcore fans that will likely spread your creation. Casual fans just like your product and when they see it they will likely download it. Hardcore fans on the other hand, will take the time to spread the word because they feel that your work is worthy of others to experience. While casual fans are important, they are not what make the difference in advertising. Hardcore fans will get the word out that you have something new out and the casual fans will hear the word and download it. Hardcore fans will advertise for you. The more you have, the less you have to advertise, and the more time you can spend on working on new amazing content for your fans to enjoy.

    The way of nurturing
    Nurturing fans can be done in various ways. If I receive a comment on one of my creations, I take the time to personally message that user and let them know that their opinion does matter to me. If someone asks for my help I do my best to take the time out of my day to try to work with them. Because I am giving back to them my credibility is raised in their eyes and they are more likely to come back and ask for more help and more likely to help advertise my works. As you get more popular though it becomes harder and harder to nurture all of your fans. At that point you have to take the time to decide who to help and for how long. If you spend too much time nurturing you won’t have any time to finish any of your works and you will start losing fans that are waiting for content. However if you spend too much time making content then you lose that strong advertisement base and the time you spend trying to get your future works out doubles. It is a difficult balance to find and one that you can only find through years of experience.

    Always respond
    If you do not have time to nurture every person that comes to you or every person that enjoys your work at least take a little bit of time to acknowledge them. Something is better than nothing and most people will understand that you are busy and will still take the time to look out for your work or wait until you are less busy to ask you for help. Never leave a person hanging because the same way that one person can make you popular, one person can bring you down. You never know who will do what for or to you so never let something just slide by. Nurturing has been one of the best advertisement strategies that I have used to get my content out there, including these lessons. Don’t under estimate the power of personal and direct interaction. Remember that your time is money and giving it to others means a lot to them. Invest in your fans and future.
     
    Read Chapter 27: Reputation
     
     
    Follow Ray
    Twitter: https://twitter.com/RayBenefield
    Mixer: https://mixer.com/RayBenefield
     
    Follow Next Level Design
    Join the Forum: http://www.nextleveldesign.org/index.php?/register/
    Follow us on Twitter: https://twitter.com/NextLevelDesig2
    Discuss on Discord: https://t.co/hkxwVml0Dp
  3. Like
    FatkidForger reacted to a Chunk for Featured Content, NLD Update: February 8, 2020   
    Welcome to our weekly review of the goings on at Next Level Design, where we cover News, Articles, Contests, and other content shared on the NLD Forums.
    *Note: Clicking an image below will bring you directly to the content.
     
    News:
    Free Unreal Marketplace Content for the month of February is now available for download.

     
     
    Articles:
    Reaching Perfection, Chapter 11: Smooth Spawning - Ray Benefield
    In the last chapter of Reaching Perfection the focus was on what a player sees initially when spawning or respawning. This chapter looks at what happens in the moments that follow.

     
    Meaningful Choice in Game Level Design - Matthias Worch
    Why is Choice important, and how does it tie into the psychological underpinnings of why we play games? How does it connect to other fundamental concepts like the space of possibility, motivation, player agency and the actual level design of a game.

     
    Learn Level Design - Hardy LeBel
    We recently featured a Youtube series from Hardy LeBel called Intro to Level Design. In this follow up series, Hardy digs deeper into the subject of level design, called Learn Level Design.

     
    The Genius Level Design Of Halo - Boxman214
    This article breaks down Halo (the second mission from the original Halo game), and pontificates about what makes it so great.

     
     
    Forums:
    In WAYWO, @Soldat Du Christ shares another map overhead, @Westin posts up some pictures of his cabinetry work, we get a trailer video for the Roaming King gametype created by @Jake Stegmeier | MartianMallCop,  and @Fatkid Forger gives us a couple of overviews of one of his projects.

     
    Check out the latest from Twitter in our Twitter thread

     
     
    Contests:
    NLD Challenge February
    We announced our newest Challenge - Create something using a tool, process, engine, etc. that you're unfamiliar with, and see if you can forge a new love affair.

     
     
    New Members:
    We wish a warm welcome to our newest member, @Edgemister!  We're glad you found us.  
     
    Interested in joining Next Level Design?  Use the links below to Learn, Grow, Share, and Connect with like-minded lovers of game design and level design.
     
     
    Follow Next Level Design
    Join the Forum: http://www.nextleveldesign.org/index.php?/register/
    Follow us on Twitter: https://twitter.com/NextLevelDesig2
    Discuss on Discord: https://discord.gg/RqEy7rg
     
  4. Like
    FatkidForger reacted to a Chunk for Featured Content, NLD Update: Week 37   
    Welcome once again to our weekly recap of the goings on at Next Level Design.
    *Note: Clicking an image below will bring you directly to the content.
     
    September Challenge: The Duel
    Our September Challenge continues.  The goal of this challenge is to construct a space for a head to head duel.
     
    Read the details in the Announcement Thread: 
     
    Share your submission here: http://www.nextleveldesign.org/index.php?/forums/topic/177-september-challenge-the-duel-submission-thread/
     
    The Deadline is September 23rd, so you have 9 days remaining to complete this challenge!
     
     
    Articles:
    'Level Design to Keep Players Engaged' proposes methods for level designers to keep players engaged by preplanning levels, leading and rewarding players, and varying your scenery.

     
    Andrew Price of Blender Guru guides us from the basics of lighting, into more advanced concepts, covering direction, size, color, readability, and emphasis.

     
    Jenova Chen, designer of Journey, shares his insight into getting players into a 'Flow State'. Read about how to gauge and expand a players flow zone, create dynamic flow, and adjusting gameplay over time to maintain a state of flow.

     
    This 2018 GDC talk from Jesse Schell demonstrates how gaming can benefit from the knowledge of other disciplines. Inspired by the work of Christopher Alexander, Schell suggests that the wisest way to look at space is with our hearts.

     
     
    Forums:
    @Soldat Du Christ dumped a slew of images in the Inspiration! thread


    In 'What Are You Working On?', we get our first glimpse of a 2v2 WIP from @Sethiroth
     
    And also a sketch of something new from @Fatkid Forger
     
    As usual, we have plenty of level design and game design tweets from the just completed week in The Twitter Thread.

     
    A huge Thank You! to all of our members and followers.  Stay tuned to Next Level Design to see all of this content as it gets released.  Use the links below to stay connected.
     
     
    Follow Next Level Design
    Join the Forum: http://www.nextleveldesign.org/index.php?/register/
    Follow us on Twitter: https://twitter.com/NextLevelDesig2
    Discuss on Discord: https://discord.gg/RqEy7rg
     
  5. Like
    FatkidForger reacted to a Chunk for Featured Content, Mario Maker Level Design - Snoman Gaming   
    With the recent release of Mario Maker 2, now is the perfect time to take a look at 'How to Design Good Mario Maker Levels' from Snoman Gaming.  It lays out potential pitfalls that should be avoided, and gets us thinking about new possibilities.  It's the perfect primer for anyone who's thinking about creating levels for everyone's favorite plumber to navigate through.  
     
     
     
     
    Follow Snoman Gaming
    Youtube: https://www.youtube.com/channel/UCmY2tPu6TZMqHHNPj2QPwUQ
    Twitter: https://twitter.com/snomangaming
     
    Follow Next Level Design
    Join the Forum: http://www.nextleveldesign.org/index.php?/register/
    Follow us on Twitter: https://twitter.com/NextLevelDesig2
    Discuss on Discord: https://t.co/hkxwVml0Dp

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