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purely fat

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purely fat last won the day on October 20

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About purely fat

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    Comfortable in my forum skin

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  1. But you are the one who came up with the desired function. So why wouldn't you stop when it meets the expectations you set for it. Function only goes so far and not everyone will like (just like not everybody likes all types of games, architecture, painting, room decor etc.) Sure there are a 100 ways to skin a cat but you chose your way to skin a cat and not sticking to it as your method through the whole process leads to a fucked up skinning job. Not to say you can't update it later on based feedback. Most of the good developers in this industry actually fix their maps issues. I mean look at nuke the initial design got the point across of what it was trying to do but it was dogshit so the product has been approved upon overtime until people don't completely hate it. JB you literally tell me nothing I don't know and you are completely misunderstanding what I am saying. I am saying there is a point as a designer where you are at your limit with flushing out the function you set out to design. I am not saying it can't change but I am saying there is a point where you can say it is ready for the wild or ready for the wild like nuke was where the map as a concept needed more people to get it's hands on it to take it to it's next step. Like I said design a fucking map. Anyone who thinks something can be perfect is immature. It is an immature emotional stance. Because anyone with half a brain knows that what is perfect for someone else isn't perfect for another. This shows up in everything we do.
  2. design a map and there is such thing as a finished product it is when it meets the desired function that the design was made for. What the iterating/testing process is for is to see if the desired functionality has been met. You can fuck with art all you want but generally the value of art for something functional is to help lead people along and if the art does this then the art has reached it's functional goal. Anything else is fat.
  3. designs are a dime a dozen. and it why I tell people to keep iterating because it makes you not only better at the design process but quicker as well. Not to say I haven't spent 6 months to a year developing idea but a lot of the times during developing a concept like night flight which is based around the idea of platform games where missing a jump can be very punishing and miss timing an action from the antagonist can kill you. I end up making multiple maps as basically offerings to figure out the best way to present the idea. The great thing about quake clones is that there is absolutely no muddy design territory because of how players move in the game. You want players to be able to move comfortably which immediately gets rid of death pits(not damage pits though) narrow stuff, and other things that hinder player movement. However things like portals that are cross map or not basically a lift can create issues that a much clearer to see than when done in Halo because a portal like so is meant to increase the pace where there is no need to increase the pace in quake-like game and often times because of the pace the games already at it removes what little ability spawners have to make a play. If you make a duel make a 3-4 atrium map. I don't know about the other gametypes but design it how you want players to move and utilize the space through the weapons and geometry. Those two things have a greater impact in these types of games than anything else and achieving an interesting function can be done with less than other games.
  4. The best blockout tool I've used at the very least. Had the basics of my blockout done within an hour and spent the rest of day tidying it up to line up with suggestions from the mapping basics sheet for the mapping contest.
  5. I think I am calling a quits on forge for H5 will make thread with all of my unfinished shit and explain my thoughts as long as diabotical doesn't keep eating my soul. My sell out map for the contest. There is a stair missing
  6. Soul Flame you really suck. Is that a better expression. I can try to be less comedic and sarcastic when I am angry with you in the future bud.
  7. Discussing design and peoples ideas about design is too personal guys we shouldn't even have forums like this. You know there is no point. Designers have too low of an emotional iq to be able to talk about critiques of designs and let us make somebody can't try to be a moderating middle man. OH NO THAT'S TERRIBLE. BETTER STOP THAT BEFORE WE COME TO AN ACTUAL WE RESOLUTION INSTEAD OF THIS PERSONAL BEEF OUR SOCIALLY INEPT MINDS HAVE DEVELOPED AND HAVE PUSHED BETWEEN THE TWO PARTIES WHO HAVE A DESIGN DISAGREEMENT. LET'S NOT LET HIM TRY TO RELATE WHAT IS BEING ASKED OR WHY PEOPLE SEEM TO BE GETTING IRRITATED BY THE OTHERS ANSWERS AND QUESTIONING. WE DON'T NEED THAT SHIT. I NEED MY DRAMA BECAUSE MY SOCIAL SKILLS SUCK SO MUCH EVERYTHING IS PERSONAL AND DRAMATIC. IT CAN'T BE AN ISSUE WITH THEIR DESIGN BELIEFS EVEN THOUGH THE PERSON I AM GIVING SHIT HAS STUCK UP FOR THE OTHERS PARTY'S MAPS TIME AND TIME AGAIN. I am out of here again. Fucking idiots.
  8. Well shit I be too late and fuck again. oh well So my area where my pc was going got finished and I be on PC now and stuff and only talk in fucks and shit balls now because I am tired of balls in dicks being thrown around at the next fucking level of design and forge and shit and I am wondering if I can fit another and and shit in this shit balls. FUCK
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