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SaltyKoalaBear last won the day on February 25
SaltyKoalaBear had the most liked content!
About SaltyKoalaBear
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Comfortable in my forum skin
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purely fat reacted to a post in a topic: What Are You Working On?
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SaltyKoalaBear reacted to a post in a topic: What Are You Working On?
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a Chunk reacted to a post in a topic: What Are You Working On?
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SaltyKoalaBear reacted to a post in a topic: What Are You Working On?
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SaltyKoalaBear reacted to a post in a topic: What Are You Working On?
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SaltyKoalaBear reacted to a post in a topic: What Are You Working On?
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Which composition do you guys prefer and why?
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purely fat reacted to a post in a topic: What Are You Working On?
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a Chunk reacted to a post in a topic: What Are You Working On?
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So did you work on developing your encounter idea map that you already had a trailer for or have you just been painting furniture and walls and stuff?
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Box_Hoes reacted to a post in a topic: What Are You Working On?
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icyhotspartin reacted to a post in a topic: What Are You Working On?
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Soldat Du Christ reacted to a post in a topic: What Are You Working On?
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I probably should huh? Then I'd truly be a level design philosophy God! What I've learned over the years, watching the rise and fall of many great design evaluators, is that context isn't important. Just evaluate everything through a narrow lense and reach maximum neural enlightenment.
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purely fat reacted to a post in a topic: What Are You Working On?
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SaltyKoalaBear reacted to a post in a topic: What Are You Working On?
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SaltyKoalaBear reacted to a post in a topic: What Are You Working On?
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SaltyKoalaBear reacted to a post in a topic: What Are You Working On?
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SaltyKoalaBear reacted to a post in a topic: What Are You Working On?
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I see density, hard corners and a few pillars.... Lacks integrity, scrap it and start over if you want to be valued as a moral designer.
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SaltyKoalaBear reacted to a post in a topic: What Are You Working On?
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SaltyKoalaBear reacted to a post in a topic: What Are You Working On?
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Yes I stole it and tried to pass it off as my own. I knew posting it here I'd be safe from people copy pasting it into Google.
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Lawl, fuck no. I just have a really good eye for nuance and subtly so I love maps that demand the same out of players. Tightly scaled maps in H5 punish sloppy careless movement and use of abilities so they are my jam.
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As always, the one-trick pony's here, so quit your sulking Born efficient, got ambition, sorta vicious, yup, that's me Not artistic, unrealistic, chauvinistic, not those things Go the distance, so prolific, posts are cryptic, move swiftly Unsubmissive, the king of mischief The golden ticket, rare sight to see I stay committed, embrace the rigid I'm playful with it, yeah, basically Too great to mimic, you hate, you're bitter No favoritism, that's fine with me Create the riddles, portrayed uncivil Unsafe a little, oh, yes, indeed It's plain and simple, I'm far from brittle Unbreakable, you following? I'm Bruce Willis in a train wreck I'm like trading in your car for a new jack I'm like having a boss getting upset 'Cause you asked him for less on your paycheck I'm like doing headstands with a broke neck I'm like watching your kid take his first steps I'm like saying Bill Gates couldn't pay rent 'Cause he's too broke, where am I going with this? Unbelievable, yes, yes, inconceivable See myself as fairly reasonable But at times I can be stubborn, so If I have to I will rock the boat I don't tend to take the easy road That's just not the way I like to roll What you think's probably unfeasible I've done already a hundred fold, a hundred fold It's probable that I might press the envelope Ideas so astronomical Sometimes I find them comical Yeah, incomparable, replay value phenomenal map selection remarkable, slowing me down, impossible.
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Bop Update So far one of the more difficult parts of the design process has been evaluating what is a difficult fight/encounter vs what is an unfair fight/encounter. It feels so wrong to me designing this map, but it's fun to try and think in others shoes. At 740 hard objects (does not include lights, invs blockers, Spawns, weapon or cromas) for a near complete playtest build. Basically my goal for this one will be to create something out of my comfort zone that rewards forward thinking over reactive thinking and allows players to use clever macro movement and forethought to defeat there opponents vs micro movement and Geo manipulation (will still be present but to a much lesser degree) Really interested in how @Soldat Du Christ @Westin @MultiLockOn critique my design choices on this one! Wip screenshots coming soon
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I made an "integrity map" ..... What has become of me? We will see how it actually holds up in playtests before I give the seal of bopism.
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I think trope implies a combination of design elements used in a specific manner to create a recognizeable form or pattern, but the specific element itself isn't a trope. Like a ramp is just a functional piece of geometry that serves a specific purpose. But ramps used in x,y, or z manner can become a trope. Get what I'm saying?
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As someone who I took as a firm believer in the objectivity of words(Personally I think words point towards objective meaning and arent objective in and of themselves), id guess others are just holding you to your own standards. I knew what you meant, but I dont think trope was the best use of words. Possibly recurring design elements?
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Band-Aid Teleporters and OS Spawns. Balancing and or breaking maps since the dawn of time.
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@Box_Hoes @Nomad
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I made a waterpark instead, you good! Chronyard is a go. Wip pics?
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