Chronmeister

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Chronmeister last won the day on January 18

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About Chronmeister

  • Rank
    Testing the waters
  • Birthday 09/06/1982

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  1. Chronmeister

    The Soneva Jani.jpg

    Only 3200 a night🤣
  2. Its supposed to be able to, but the conditions need to be right. It needs to be really high in the sky so I'm looking through less atmosphere and is supposedly much easier to see outside of the city. So far, it hasn't been in the correct position for me to attempt it, but I'll post some pics if I ever get any. A lot of the photos they showed online of Jupiter and Saturn that were taken through the telescope are also using a camera zoomed into the eyepiece which I don't have currently. With the setup I have, it is supposed to be visible, but very small unless you zoom in quite a bit with a camera.
  3. First photo out of my new telescope! With my CELLPHONE!!! DURING THE DAY!😁
  4. Try "The Diamond Age" by Neal Stephenson. I'm not a huge reader ATM, but I go through phases. This is my favorite cyberpunk/science fi book and it gives a really interesting look at what our future may be like hundreds of years from now. If you get a chance to check it out, I'm interested in your impressions.
  5. Good call. That was actually on purpose to begin with, but with the pieces slightly shifting everytime it loads up, and the minuscule detail of it,I'm just gonna flush it all out. I'll probably add blockers too to be safe.
  6. Yeah, seth never even played Red Giant bc it was dq'd before the final round of testing started. Oh well. I'm over it. I just want to make sure it's not gonna happen again, especially with this map, which I feel really good about.
  7. I really dont want to get dq'd for my map being escapeable again. I think its good, but that's what I thought last time. If anyone could take a run around concrete jungle and test this for me, I would greatly appreciate it. Not much time left😬
  8. Architect must have taken some heavy inspiration from HR Giger on this one
  9. Sorry, I tried posting pics a few times from my phone, but I'm not getting how to embed pic links without having to save them to my phone. Also, I've been completely burnt out from my job and commute. I'm gonna try and squeeze out another map before I run out of time though. Blockout has been done for a few weeks, but I'm having a hard time with the art.
  10. It plays exactly like I hoped it would, which is why I'm so excited about it. I wanted the layout to be simple yet semi confusing like rat race. The teleporters reward players that know the map and help less skillful players(like me) to get easy kills by exploiting them. The meta revolves around how your team chooses to use them. Fights of 2v1 with respawning/repositioning player blasting through the teles to save their teammate will be the most common. These encounters are pretty fun and I hope the offense/defense teleporter knowledge will only add to the life. I haven't played a super competitive match yet where both teams understand how to exploit them. I just hope it gets better and not worse at that point.