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Soldat Du Christ

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Everything posted by Soldat Du Christ

  1. this is actually a sick idea and is similar to my idea for a game show map, while the two teams are fighting each other there is a pseudo 3rd player in the form of a AI that is control of the facility, has gone mad, and now forces the contestants to fight for it's entertainment (not really a 3rd player but for the sake of the narrative that's the aesthetic i would go for).. Functionally how it would work is there would be certain locked doors/ dead ends/ wrap arounds of the map, and each cycle a incentive would spawn in one of those, and only the AI knows where, and in between those cycles the players would be trying to lockdown where the AI happens to located in the map, to make sure they are the first to get that information, so they could get the jump on the incentive. The benefit is that i could have theoretically as many maps as i want all segmented by this roaming mechanic, and players would have these narrative driven maps in a living changing arena where the fight feels larger and more meaningful than in a normal map, The biggest challenge i imagine would be finding a balance between making the whole gimmick be worth pursuing on their own, without making it feel like you are being dragged around the map to all these different theme parks and not being able to exercise creative freedom, the goal would be to make it an additional part of the sandbox that is beneficial but not necessary to win Additional thoughts are: maybe the players can destroy the AI monitor once they get the information, to keep the enemy from getting it after they leave and following them down the dead end, but if they destroy it now the AI will be a different monitor next cycle, and possibly a location the team isnt as comfortable fighting in and around... yup lots to think about, maybe in infinite
  2. @JB_ most forgers ive run into are better than the lders at 343, not just here. Or maybe they are being oppressed from the top down and they really do have a vision underneath all that industry standardisation @Boyo you should try making a map if you havent already, id genuinely be interested in seeing what you would come up with
  3. i like how that crumbled wall is a cleverly disguised ramp leading up to a new position, the boards laying on the snow leading up to it... very good, almost didn't notice that detail because it so naturally blends into the map art, perfect example of what i said a few pages ago about combining logic and narrative in a cohesive pass
  4. We will let the high council of the NLDers decide our fate Is multi being emotional and overreacting or am i a big meany?
  5. you are one of the most emotional people i've ever interacted with online, second only to the most insecure person i've ever met online which is xandrith. does anyone else here think what i said was insulting or worth getting upset over? does anyone else here think im a sociopath? lmao
  6. so what's your theory as to why this reaction tends to follow you and xandrith around? are they all butthurt and you blameless?
  7. i dont know why nobody engaged with my last two banger posts about game design, where is box and salty at?
  8. didnt you say you where going to stop posting here? and you came back? And the same thing happened at beyond right? you where getting shut down by everyone because you where saying camo was immoral and all this crazy stuff until saying you where done posting there... and then you came back and kept posting
  9. How would you define game sense? i would say it's part of your brain capacity and processing, how many changing variables you are able track at the same time, this is usually something that goes on in the back of your mind due to the fact in fps games most of your attention needs to be spent focusing on what's directly in front of you
  10. i had an interesting experience over a monopoly board game with some family that touches on Game design talking points, you guys might enjoy. I will lay out everything as it happened and then give my interpretation of it... so there was me, my wife, my younger sister, and my baby sister (8) sitting around the board at the table, while my mom was being a back seat driver from to sofa. Everything started off well, i ended up in jail, and the little one offered me her get out of jail free card, which i thought was a good opportunity to reward her generosity, and gave her a whopping 500 bill in return. I thought it was clear at this point that i didn't really care to win, but was just playing for the dumb fun of it.. reason being, the game is heavily based on random chance, so to take it seriously was not really in my interest at the time. The little one didn't really understand the game, was either too complicated for her to learn, or she simply didn't care to learn, instead wanting to give her money away on her turns and never buy any properties, that was how she was enjoying it. So neither me or the little one where taking the game seriously, but just enjoyed being silly about it. Now, my wife and sister on the other hand, they did want to play the game seriously, and didn't like that the little one was giving her money away to me because that broke the game in their eyes, ruining the fairness of it. They accused me of encouraging her behavior because i was benefiting from it. One more point they made was that learning the game rules was important for her, and she is opting out of the learning experience. My mom also jumped in and scolded the little one for not following the rules, and i was shut down by majority vote before any mature conflict resolution could come of it, until after the game when i opened it back up for discussion. I started by acknowledging some of their points as being valid, for example the fact that kids should learn the rules of games and that there are valuable learning opportunities to be had for kids by playing the game as its intended, and also understanding that if they wanted to take the game seriously, they dont deserve to have other derail the game for them. People who play a game and dont take it seriously can have fun any which way it goes, while people who DO want to take it serious and compete can only enjoy it if they have a fair playing field. In the case of monopoly with the central game feature being chance that leads to inevitable unfairness, at least if everyone is playing by the rules, everyone equally has a chance to get lucky or un lucky, vs a kid giving some of their money away to who they want after this i tried to explain my intentions where not to de rail the game and that we all could have had better communication, but my sister couldn't possibly understand why i wouldn't want to take the game seriously, arguing the game is a game of skill and i was making excuses by saying its random. She not design minded like i am but still that frustrated me she can't see how luck based the game is My wife on the other hand, AND THIS IS THE GOOD PART PAY ATTENTION; when we talked it all out, she could see my point, understanding that the game is more luck the skill. Now, i asked her, "do you still enjoy the game even though in theory its possible for you to make all the right decisions and still lose?" She said yes because she simply enjoyed the engagement of excersing whatever percentage of decision making there is in the game. (paraphrasing) But she also added that, despite the luck based mechanic, she still aims to win.. to which i asked, "even if you can lose after you demonstrated the most skill?" and she said yes i would be okay with that, because i knew what i was getting myself into, it's how the game is structured from the start so you go into it prepared to be outplayed by forces out of your control (again paraphrasing she does not talk like that XD) and now my aftermath thoughts: Its just like when i play call of duty, i don't go into the experience expecting a balanced and fair competitive game, i know by now after several game cycles thats not what the game is, its a skinner box feel good army super soldier simulator, with some skills that can be exersised and enjoy the engagement of for however long and however often they are available to me. And i don't get mad when the rug is pulled out from underneath me and i get blown up by a claymore because i don't expect a balanced experience going into it I still think it is fair to criticise games that make themselves a judge of competence by including a leaderboards at the end when the game is not balanced for competition. They should be consistent and just have each game be for xp grinding, or make efforts to have a balanced experience. But at the end of the day, if you feel entitled to win based on your merit in every experience that exists despite it's track record for NOT being good at providing that, you are simply banging your head against a steel beam that could have just as easily been walked around
  11. i watched all of sandersons lectures on youtube, he is a great teacher and i learned alot from him, really inspiring, hopefully one day i will finish the book idea i have, but its always slowly developing in the back of my mind
  12. I spent so long on this tree house today, i want every corner of this map to freaking BLEED character. An actual theme park of all high fantasy tropes.... UUUUUUGHHHHH!!!!!!!
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