Case Study 04: Shoot House map (COD:MW)
Amin Montazeri
My level design Case Study 04:
Recreating «Shoot House» map from call of duty: Modern warfare
Tool used:
- Blocking out: Rhino v6
- Walk-through and playtest: Unreal 4.25
(Note: some probs are taken from «POLYGON- BattleRoyalePack» asset)
More images:
artstation.com/artwork/VgJYPR
Reference:
https://blog.activision.com/call-of-duty/2019-11/Modern-Warfare-Tactical-Map-Intel-Shoot-House
Game/Engine: Call Of Duty
Recommended Player Count: 6v6
Game type/s: Team Deathmatch, Domination, Headquarters, Kill Confirmed and Hardpoint
Recommended Player Count: 6v6
Game type/s: Team Deathmatch, Domination, Headquarters, Kill Confirmed and Hardpoint