This is what I've been waiting for since I created the first Cubeskew map in Halo Reach's Forge. The spiral halls can now transform in realtime to help keep the player immersed in the gameplay experience.
I'm not happy with the inefficiency of the scripting, as each segment of the tunnel has it's own rotation script. I believe there's a way to make it more efficient by using a single script to operate all of them with each having a different variable of the rotation. Any feedback from scripting experts would be appreciated. I'll need to make the scripting more efficient, otherwise this would be one of the only scripted portions in my next Cubeskew map.