Goliath
Sgt Slaphead
GOLIATH - Forged by Whos Blaze and Sgt x Slaphead
Recommended Modes
- King of the Hill
- Oddball
- Slayer
Static Weapons
- Binary Rifle - 120s
- Rocket Launcher - 180s
*Static weapons spawn at regular intervals regardless of when they are picked up.
About Goliath
An appropriate name for a map revolving around its large interior atrium. Players familiar with Prisoner from Halo CE will see the inspiration here with Goliath as well as thematic influence from Halo 2’s Colossus. Originally designed by Whos Blaze, my challenge with this latest iteration was to have it ‘slapified’ to fit within the Mythic style.
Goliath has been the most challenging map for players to learn during testing due to the complex layout with various levels, plenty of verticality, and not too many ways to the top of the map at first glance. Taking on such a complex busy map and making the space feel intuitive and readable was the main challenge. Cutting away areas which felt unnecessary and using coloured lighting to highlight key areas helped massively in the end.
Players who appreciate some of the more abstract and asymmetrical designs of Halo CE (like Prisoner and Damnation) which can come with quite a learning curve, will hopefully have a lot of fun learning the intricacies of Goliath. Players can expect to expect to discover plenty of new jumps too over time. This map will play well for a range of modes including KotH, Oddball and Slayer.
Map Overview
Recommended Player Count: 4v4
Game type/s: Slayer, King of the Hill, Oddball