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    Oracle
    Sgt Slaphead



    ORACLE - Forged by o S0UL FLAME o, Sgt x Slaphead, Cheapbox v2, Hairy McClairy and Mags Dies

     

    Recommended Modes
    - Assault
    - Capture the Flag
    - Slayer

     

    Static Weapons
    - Gravity Hammer - 120s
    - Shotgun (x2) - 180s

     

    *Static weapons spawn at regular intervals regardless of when they are picked up.

     

    OracleGIF.gif.d479301af471038678d82696751443f2.gif

     

     

    About Oracle

    4-way symmetrical arenas filled a special role in Halo CE/2 and have not reappeared much since. With 4v4 arena being the focus for Mythic, it was important to include staple symmetrical arena archetypes from the past to compliment some of the more complex asymmetrical layouts. Halo CE’s Wizard and later Halo 2’s Warlock were fundamental to the competitive experience in each respective game. Derelict/Desolation while not technically a ‘4-way sym’, had a similar arena layout. The goal of Oracle was ultimately to combine elements of both Warlock and Desolation into a new design.

     

    Something I miss most about the early Halo games was the use of alternatives to conventional movement options on maps such as gravity lifts, teleporters, and ladders. Like Warlock, Oracle was a good opportunity to take full advantage of teleporters and gravity lifts as a way of keeping players moving. 

     

    Rotationally symmetrical maps often present the problem of player orientation. Colour coding is one method of assisting here though done carefully to avoid making the map look like a rainbow. The asymmetrical skybox also goes a long way to helping navigation while making for a very classic ancient forerunner environment.
     

     

    Map Overview

    Oracle_Layout_Weapons.png.48a836430b41b6ef29fcd4e93ffc242f.png

     

     

    Download Oracle

    Download Gametype

    Game/Engine: Halo
    Recommended Player Count: 4v4
    Game type/s: Slayer, Capture the Flag, Assault
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