These are my maps
Zero Khan
https://www.moddb.com/games/unreal-tournament/addons/goldeneye-grit-complex
https://www.moddb.com/games/unreal-tournament/addons/chemical-tank
https://www.moddb.com/games/unreal-tournament/addons/mystic-pyramid
https://www.moddb.com/games/unreal-tournament/addons/deck16-modern
https://www.moddb.com/games/unreal-tournament/addons/deck16-industrial
https://www.moddb.com/games/unreal-tournament/addons/nali-arena
https://www.mapraider.com/maps/search/legodeck/5932/Legodeck
https://www.mapraider.com/maps/search/legocurse/5951/Legocurse
https://www.mapraider.com/maps/openarena/domination/5934/Red-Green-Blue
Unreal engine 1's BSP is the worst nightmare of all time. No matter what you do, your map is going to suffer from BSP holes and invisible walls. I don't know what math is behind it, but it's full of errors.
RGB was an attempt to make a map that is literally the color wheel itself.
I never made a map with a blockout first. That's one thing that I have to change. All my maps up to now were following the "I want to make a deathmatch map" philosophy were the only rule is to make something with many paths.