These are my maps
Unreal engine 1's BSP is the worst nightmare of all time. No matter what you do, your map is going to suffer from BSP holes and invisible walls. I don't know what math is behind it, but it's full of errors.
RGB was an attempt to make a map that is literally the color wheel itself.
I never made a map with a blockout first. That's one thing that I have to change. All my maps up to now were following the "I want to make a deathmatch map" philosophy were the only rule is to make something with many paths.
Recommended Player Count: Other
Game type/s: Misc