VENGEANCE - Forged by Cheapbox v2 and Sgt x Slaphead
- Capture the Flag
- King of the Hill
- Beam Rifle - 120s
- Rocket Launcher - 180s
*Static weapons spawn at regular intervals regardless of when they are picked up.
Fulfilling staple arena archetypes was important to Mythic and there is perhaps no map more fundamental to the competitive Halo experience than Halo 2’s Midship. It’s seen countless adaptations as well as inspiring Zealot from Halo Reach. Vengeance was the first map made for Mythic as we needed a solid reliable design with which we could test game mode settings and resolve scaling standards. The maps and settings were co-developed and most of that development took place on Vengeance.
The layout began with Cheapbox v2 creating a blockout based on the Halo Reach MLG map Nexus. King of the Hill maps were a top priority with it being the returning mode and Nexus was an excellent competitive KotH map for reference. Going off this blockout, Cheap and I adapted the layout into a covenant arena which would pay respects to both Midship and Zealot. Ultimately the map would act as a precedent for all other Mythic maps, setting the standard for quality, gameplay and art style.
Vengeance is a highly versatile map supporting essentially all modes. Both CTF and KotH have proved very fun here. It offers something different while hopefully honouring its legacy of competitive style covenant arenas before it.