Search the Community
Showing results for tags 'emotional tone'.
-
In this article, Toby Gard introduces the fundamentals behind the design of story-driven levels. While consideration of the gameplay is axiomatic to any successful level design, the inclusion of story elements - characters, objects, pacing, emotional tone, and narrative theme, to name a few - adds a whole new dimension to the process, specifically in the form of cross-team collaboration. Artists, composers, writers, coders, designers all have a hand in the design process, a little bit like the making of a film. Of course, anyone who has worked collaboratively knows that this type of situat
-
- game pillars
- experiential set pieces
-
(and 32 more)
Tagged with:
- game pillars
- experiential set pieces
- emotional set pieces
- character motivations
- toby gard
- tomb raider
- lara croft
- action
- adventure
- story elements
- characters
- objects
- pacing
- emotional tone
- narrative theme
- delegation
- level flow
- level flow diagram
- motivation
- emotional theme
- experiential theme
- preproduction
- brainstorm
- set pieces
- pillars
- fiction
- level flow elements
- beats
- beat sheet
- level stimulus
- player response
- locks
- keys
- themes