Search the Community

Showing results for tags 'blocktober'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Design
    • Projects
    • Design Discussion
    • Tools & Tutorials
  • Off Topic
    • Games Discussion
    • General Discussion
    • Site Support & Feedback

Categories

  • Articles
  • NLD Originals
  • News
  • Projects

Blogs

  • NLD Dev Blog

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


About Me

Found 5 results

  1. Small 2v2 map called «Alsaleh Factory» (My fourth try! for «Asymmetric» multiplayer level design) Modes: TDM, Skirmish (Note: Some 3D models in the level are premade Unity assets from «POLYGON») CS:GO Workshop link: https://steamcommunity.com/sharedfiles/filedetails/?id=2153733778 See more images here: https://www.artstation.com/artwork/J9lX0a
  2. Small 3v3 map called «Double House» (My third try for «Asymmetric» multiplayer level design) Modes: TDM, Skirmish (Note: Some 3D models in the level are premade Unity assets from «POLYGON») UPDATE: Playtest video added. See more images here: https://www.artstation.com/artwork/q9ANRP
  3. My second try for «Asymmetric» multiplayer level design Small 2v2 map called «Ammo Storage 2» Mode: Skirmish (Note: All 3D models in the level are premade Unity assets from «POLYGON») See more images here: https://www.artstation.com/artwork/ZGgy8N
  4. Here's my first try for «Asymmetric» multiplayer level design Small duel [1v1] map called «Ammo Storage» Mode: Skirmish (Note: All 3D models in the level are premade Unity assets from «POLYGON») See more images here: http://artstation.com/artwork/q9Lz8N
  5. Hi there NextLevelDesign! I've not made a post before on this forum but I'm pretty excited to be participating. Blocktober is here but I want to bring my own interpretation of the month! Originally Blocktober was created to showcase graybox levels from various games, which gives all of us some fantastic insight into how things are done at other studios, or in my case, the industry. That Blocktober version doesn't do what the original Inktober does: get someone making! What I want to do for Blocktober is to get my creative engine running and use this month to get motivated! What I'm wanting to try and create is a Blocktober interpretation where, following prompts like Inktober's, a designer creates a very loose version of the prompt within the span of a day. Either on paper or in an engine, using whatever materials are available. For me as a student who wants to do Level Design as a full time job, I want to get myself thinking about Level Design more overall. Before setting out on this challenge I dug around for some prompt lists and eventually came around to the official Inktober prompts. I didn't like some of the descriptors so I've listed the 2019 and 2018 lists together, which has some interesting prompt ideas. Google doc link: Blocktober Level Design Challenge Let me know what you all think! I'm hoping this inspires more people than just me!