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Found 10 results

  1. My level design Case Study 04: Recreating «Shoot House» map from call of duty: Modern warfare Tool used: - Blocking out: Rhino v6 - Walk-through and playtest: Unreal 4.25 (Note: some probs are taken from «POLYGON- BattleRoyalePack» asset) More images: artstation.com/artwork/VgJYPR Reference: https://blog.activision.com/call-of-duty/2019-11/Modern-Warfare-Tactical-Map-Intel-Shoot-House
  2. Small 2v2 map called «Alsaleh Factory» (My fourth try! for «Asymmetric» multiplayer level design) Modes: TDM, Skirmish (Note: Some 3D models in the level are premade Unity assets from «POLYGON») CS:GO Workshop link: https://steamcommunity.com/sharedfiles/filedetails/?id=2153733778 See more images here: https://www.artstation.com/artwork/J9lX0a
  3. Small 3v3 map called «Double House» (My third try for «Asymmetric» multiplayer level design) Modes: TDM, Skirmish (Note: Some 3D models in the level are premade Unity assets from «POLYGON») UPDATE: Playtest video added. See more images here: https://www.artstation.com/artwork/q9ANRP
  4. My second try for «Asymmetric» multiplayer level design Small 2v2 map called «Ammo Storage 2» Mode: Skirmish (Note: All 3D models in the level are premade Unity assets from «POLYGON») See more images here: https://www.artstation.com/artwork/ZGgy8N
  5. Here's my first try for «Asymmetric» multiplayer level design Small duel [1v1] map called «Ammo Storage» Mode: Skirmish (Note: All 3D models in the level are premade Unity assets from «POLYGON») See more images here: http://artstation.com/artwork/q9Lz8N
  6. My level design Case Study 03: Recreating «KING» map From COD:MW "King is a multiplayer map featured in Call of Duty: Modern Warfare that is exclusive to the Gunfight mode." (Source images are taken from callofduty.fandom.com) 2D Drawing, 3D Modeling and Rendering: Rhino v6 (Note: probs are taken from «POLYGON- Battle Royale Pack») See more images here: https://www.artstation.com/artwork/YaNGPq Any feedback would be appreciated.
  7. My level design Case Study 02: Recreating DOCKS map From COD:MW "Docks is a multiplayer map featured in Call of Duty: Modern Warfare 2019 that is exclusive to the Gunfight mode." (Source images are taken from callofduty.fandom.com) See more images here: https://www.artstation.com/artwork/N5Anmq 2D Drawing, 3D Modeling and Rendering: Rhino v6 (Note: probs are taken from «POLYGON- Battle Royale Pack»)
  8. Chapter 1: Hear me out Going as far back as the Halo trilogy, and especially in more modern games like Destiny, the aptly named Modern Warfare, and even Apex Legends, it has been commonplace to refer to all facets of the 'shooting' in one of these games as its gunplay. Which, in and of itself, is fine - vague and generalized word use is very helpful, and allows us to get complicated ideas across quickly when we’re trying to touch on larger points. For that reason, I don’t go around grilling people who don’t use perfectly accurate verbiage at every turn. However, more often than not, when
  9. // INTRO The Call of Duty: Modern Warfare Open Beta closed two weeks ago, which has given me a healthy chunk of time to digest my experience with it. What follows is an in-depth review of the various elements the open beta had on display. For reference, I was playing on the XBOX ONE S, and played enough to reach the Level 30 cap, max out available attachments on all the starter weapons, and try my hand at a number of the unlockable weapons. // MENUS - UI - GUNSMITH The first thing I noticed upon opening the game was the graphical fidelity - I'd say the game
  10. In this 2013 article, we hear from some of the designers behind Call of Duty Modern Warfare 2 and Halo 4. In it, they talk about the developmental process levels go through.One of the earliest steps is to get something down on paper: With this basic spec decided, it's time to begin designing. At the outset, paper is weapon of choice. "To me the layout is the most important aspect of a map, so I might quickly sketch out some patterns and paths on paper to start to figure out how I want the map to play," says Smith. Echoing Smith's sentiment that the layout of the two-dimensional pla
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