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This Sheridan College online lecture features Chris Totten and is hosted by Jeffrey Pidsadny. In a format that's more akin to a conversation than the typical slideshow presentations typically seen at conferences, the main subject covered by Chris and Jeff is the overlap between Architecture and Level Design. It's ultimately a wide ranging discussion on many other subjects also, such as the Vitruvian Triad, Patterns, and Card Games, and their relationships to level design. Follow Chris Website: http://www.pfbstudios.com/ Twitter: https://t
Welcome to the November Challenge Submission and Discussion Thread! As stated in the announcement thread, each submission must include at least 1 image of the design. You should consider including a name that you would like attached to your level (real name or alias). A couple of details that could be included in the level post as a way to better convey the design process are: The kind of sandbox that is being designed Multiple Pictures, and/or video footage of the game An overview of how to set up the game A flow diagram of an example playthrough An explanation of the source of inspiration for the game Anything that helps convey the thought process behind the game Here's an example post in the Spoiler:
Welcome to the November Design Challenge! This month we'll be looking to a more traditional genre of gaming: card games. Card games aren't just about collecting and battling if not for kids; there are single deck versus games like Exploding Kittens and Munchkins, deck building versus games like Magic the Gathering and the base game for Red Tavern Inn, and even cooperative games like Dresden Files and Mysterium. There's even more that can be done when this genre is translated to the medium of videogames; Slay the Spire and Dicey Dungeon are great examples of games that aren't entirely impossibl