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  1. WAYWO has landed. This is one giant leap for Level Design, one giant leap for Video Games. Or anything else you all deem appropriate to discuss in here, since it is traditional to go way, way, WAY(wo) off topic.... 😉
  2. The following video series created by Riot Games, maker of League of Legends, covers some of the essential aspects of making a video game. Do You Wanna Make Games? Then watch this series. Here's an overview of the episodes, listed in order: Intro to Game Art Concept Art Character Art Environment Art Technical Art Character Animation Game VFX Sound Design User Interface Design Game Design Episode 1: Intro to Game Art Episode 2: Concept Art
  3. In the third installment of his Action Adventure Level Design series, Lara Croft creator Toby Gard examines how the design process should incorporate discussions of pacing, structure, and mood -- and how leads can hone their feedback to the team to make it all work. Part 1 described how to create a Level Flow Plan to hand off to the level team. Part 2 described a variety of tools to help turn those Level Flows into detailed, immersive and interesting levels plans. By the end of the process described in the last article -- building through fiction -- you will most likely have a mixture of pa
  4. Next Level Design has been given permission from the author to host this entire book in PDF format. Download the attached PDF at the bottom of this article for the entire book, or view it here: https://drive.google.com/open?id=1uB3pUjPkHuWWOYEc70nkVjVlR09ua70zStill not sure? Read through this section on lighting that was recently posted on Next Level Design: In addition, we've included another small section of the book right here: pg. 25 INTRODUCTION Due to games’ ever-increasing complexity and the expanding nature of levels in general, it can certainly b
  5. Intro This tutorial will cover where to look for ideas/inspiration and how to put them on paper for current or future reference. Please note that this is not the right way of doing things. This is simply my methods of producing and documenting level design ideas.Looking for Ideas There are lots of ways how you can find ideas. Sources of inspiration are practically endless, but the problem is that some are harder to spot than others. Little things such as a shape of a flower can give an idea for an organic level. It's just a matter of how you look at things. Here's a brief list of where you c
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