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  1. Welcome to the new decade! This is an opportunity to rediscover what makes us who we are, to reflect upon our past actions and opinions then address them in an effort to work for a better us. Something that may be beneficial to change may be core to how we define ourselves, making it hard to accept that it is problematic to our growth as people. Even though it may be painful, being a better, more capable person is worth it. All of us as designers need to recognize that we can always improve ourselves and our methods to produce even better levels, weapons, and games overall. Th
  2. Happy Holidays, NextLevelDesign, and welcome to the December design challenge. As many of us are looking to our memories of holidays' past, let's have our players take a glance at what's in store in the coming minutes; let's get them Thinking Ahead. Design a level, encounter, enemy, etc that in some way requires the player to think ahead in order to succeed in the end goal of said level/encounter/enemy/etc. This can be done in many ways, but, for multiplayer experiences, they are all about predicting and countering the enemy player's strategies so encouraging certain ones shou
  3. Welcome to the December Challenge Submission and Discussion Thread! As stated in the announcement thread, each submission must include at least 1 image of the design. You should consider including a name that you would like attached to your project (real name or alias). A couple of details that could be included in the level post as a way to better convey the design process are: The sandbox of which the level is designed for (No weapons, limited weapons/precision necessary, specialized tools, small arsenal, etc.) Multiple pictures and/or video footage of the project An overview of the layout A flow diagram of the level An explanation of the source of inspiration for the project Anything that helps convey the thought process behind the Project You can find an example of a submission in the announcement thread (here). And with that, post away!
  4. Welcome to the November Challenge Submission and Discussion Thread! As stated in the announcement thread, each submission must include at least 1 image of the design. You should consider including a name that you would like attached to your level (real name or alias). A couple of details that could be included in the level post as a way to better convey the design process are: The kind of sandbox that is being designed Multiple Pictures, and/or video footage of the game An overview of how to set up the game A flow diagram of an example playthrough An explanation of the source of inspiration for the game Anything that helps convey the thought process behind the game Here's an example post in the Spoiler:
  5. Welcome to the November Design Challenge! This month we'll be looking to a more traditional genre of gaming: card games. Card games aren't just about collecting and battling if not for kids; there are single deck versus games like Exploding Kittens and Munchkins, deck building versus games like Magic the Gathering and the base game for Red Tavern Inn, and even cooperative games like Dresden Files and Mysterium. There's even more that can be done when this genre is translated to the medium of videogames; Slay the Spire and Dicey Dungeon are great examples of games that aren't entirely impossibl
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