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Andy 'BravoMLG' Dudynsky is an Esports commentator and former Community Manager at 343 Industries. Max Hoberman is the Founder and CEO of CertainAffinity, and the former multiplayer, online, and UI design lead for Halo 2 and Halo 3. Together they are discussing various aspects of Halo 2 in a series of videos. In this episode they talk all about the legendary maps of Halo 2. Check out this Twitter thread for the images referenced in the talk: https://twitter.com/Brav/status/1461796576033050626 Follow Andy YouTube: https://www.youtube.com/c/Brav Twitter: https://twitter.com/brav Follow Max Twitter: https://twitter.com/MaxHoberman Website: https://www.certainaffinity.com/ Follow Next Level Design Join the Forum: http://www.nextleveldesign.org/index.php?/register/ Follow us on Twitter: https://twitter.com/NextLevelDesig2 Discuss on Discord: https://discord.gg/RqEy7rg
So begins an interview between MP1st and Niclas Astrand, the desiger of Canals. The initial questions seek to understand how and why the map made it into the game. Next comes a question on the general approach to level development that was used. Was the popularity of Canals expected? And some final thoughts from Niclas: Source: https://mp1st.com/features/battlefield-best-tdm-map-and-how-it-was-made