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Found 2 results

  1. WAYWO has landed. This is one giant leap for Level Design, one giant leap for Video Games. Or anything else you all deem appropriate to discuss in here, since it is traditional to go way, way, WAY(wo) off topic.... 😉
  2. The following article eventually was transformed in a full length book. The second edition of the book, 'An Architectural Approach to Level Design', can be ordered here - https://www.crcpress.com/Architectural-Approach-to-Level-Design-Processes-and-Experiences/Totten/p/book/9780815361367What is the difference between a good game level and a bad game level? According to American writer and philosopher Robert M. Pirsig, "quality" is indefinable, yet we have intuitive knowledge of its existence. If something is good, and therefore of high "quality", we invariably know it -- whether or not we can
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