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Hello all of you fantastic and wonderful people, I am BACK! I just want to say thank you all so much for the support and kind words from part 1 of my article. Great to see that many of you enjoyed it and feel like you have learnt something from it, but we can not linger in the past, instead we must look forward to the second part of what makes good level design for combat. Introduction In the first part, I discussed how important it is for you to understand your metrics, scale, weapon, etc. All this planning helps you to create great levels, now that we ha
This is the second part of a three part series of articles dealing with level design in action adventure games. Part 1 described Level Flow Diagrams, that act as the core of the level brief provided to a team by the Leads. Part 2 describes a process of expanding that brief into a detailed level plan. This stage of the process is most often carried out by a cross-discipline team of designers, artists and coders, who will expand the level brief into a detailed level plan, but this process can equally be the next step that an individual designer takes when designing a level solo. A Note on Co
Next Level Design has been given permission from the author to host this entire book in PDF format. Download the attached PDF at the bottom of this article for the entire book, or view it here: https://drive.google.com/open?id=1uB3pUjPkHuWWOYEc70nkVjVlR09ua70zStill not sure? Read through this section on lighting that was recently posted on Next Level Design: In addition, we've included another small section of the book right here: pg. 25 INTRODUCTION Due to games’ ever-increasing complexity and the expanding nature of levels in general, it can certainly b
I hope everyone is doing well and enjoying either a game that they are making or one that they are playing! I have been thinking about what to write about, what deep design philosophies can I share with my fellow devs? So many wise thoughts and the one I landed on is “Where is the Toilet?” Now you may be thinking “What the F*** does this have to with Level Design” and I am glad you asked, even though I did not like your sass there. When I ask this question I am asking about the research you have done before building this level and also where is the toilet in your level.