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About Reaching Perfection Missed Chapter 24? Read it here: Advertising Intro Do you have a great map that you designed that got very little attention way back in the day? How about that crazy little prototype layout that you threw together a couple months ago? Do you have goals of being an iconic figure in the level design world and having everyone enjoy your content? Then everything that you worked on will not go to waste. Quite the opposite, everything you make is crucial to your success in the future. Every little thing you do is an investme
As the name suggests, I'm trying to optimize my scene for Sketchfab so it doesn't take an ungodly long time to load in. I've got a fairly large Maya scene (directly exported my environment from Unreal) and I'm trying to upload it to Sketchfab. Anyone know of tips to decrease file size and ways to overall optimize it?