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About Me

Found 3 results

  1. Chapter 1: Hear me out Going as far back as the Halo trilogy, and especially in more modern games like Destiny, the aptly named Modern Warfare, and even Apex Legends, it has been commonplace to refer to all facets of the 'shooting' in one of these games as its gunplay. Which, in and of itself, is fine - vague and generalized word use is very helpful, and allows us to get complicated ideas across quickly when we’re trying to touch on larger points. For that reason, I don’t go around grilling people who don’t use perfectly accurate verbiage at every turn. However, more often than not, when
  2. Is a game really just a game? Or is it something more? In this thought provoking video, Westin Koessel explores these questions, sharing his thoughts on the true impact of games, and the accompanying responsibility designers have to make games built upon a foundation of integrity. Follow Westin Youtube: https://www.youtube.com/channel/UCwVxACgMT67Zq6CkgCtrCdg Twitter: https://twitter.com/_Xandrith Website: https://westinkoessel.wixsite.com/portfolio Follow Next Level Design Join the Forum: http://www.nextleveld
  3. Introduction Why was your first time in a Destiny raid remarkably more exciting than your last? Some would cite Destiny's 'feel' juxtaposed with the franchises notoriously shallow systems as the culprit for the dopaminergic delta. Some would hearken back to the good ol' days of Destiny, when raids like the Vault of Glass were apparently just 'better' than they are now. Others might even blame our inevitable disappointment on the games so-called 'overreliance' on repetition. Whatever you think the reason is, I'm here to tell you why I probably disagree. Not just about Des
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