Search the Community
Showing results for tags 'mesh work'.
In this 6-Part Youtube series, -m0zidesigner- shares his level design process, step by step. Watch how he develops the map from the early blockout stage, breathes life into it through detail work and lighting, and then releases a polished map.Watch the entire series and you're bound to come away with something that will help you improve your own process. And even if you don't, I think you'll enjoy watching the map come alive. Contents: Part 1: Map Blockout Part 2: First Pass Static Mesh Work Part 3: Detail Work Part 4: Creating Level Collision Part 5: L