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Showing results for tags 'narrative designer'.
Hallways are a necessary evil in video games and more specifically level design. Not only are they a natural part of architecture but hallways may be necessary for technical, pacing and narrative reasons. Hallways are a great place for streaming to occur and they are a natural place to slow down the pacing of the level and let the player take a breather. However lame hallways might sound to gamers, if done correctly, they can go from being a bland part of your level to one of the highlights. All level designers have been faced with the problem of dealing with a boring hallway se