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About Reaching Perfection Missed Chapter 27? Read it here: Reputation Intro Are you still having problems getting players to find the incentives that you have placed around the map? Do players just walk past weapons laying around the map despite the eye catching techniques you used to draw attention to them? There’s more to getting people to notice things than just using color contrast. Have you ever thought about their attention being drawn elsewhere in that situation? Point of Focus When in a combat situation players are constantly maneuve
About Reaching Perfection Missed Chapter 22? Read it here: Rule of Thirds Intro Sometimes when a player experiences a map for the first time they don’t start with a spawn perspective. Sometimes they get an overview of the map that allows them to make decisions and gain a first impression before they start playing or have any sort of control of what they are seeing. Sometimes a player doesn’t have control over what they see during cinematic sequences and where they look next. These perspectives that players do not have control over are what we c
About Reaching Perfection Missed Chapter 21? Read it here: Incentive Weighting Intro Have you ever taken a picture of yourself or family and friends centered in the picture? Have you noticed that the picture just doesn’t feel right and doesn’t feel pleasing? Have you ever placed an object directly in front of someone for it just to go unnoticed? That’s because a person’s focus is typically not on the center of their current perspective. Learning to place objects at a player’s focus point is key to ensuring that they notice what you are trying t
We here at Next Level Design love being able to learn from other disciplines and interfaces, and apply them to game design and level design. We hope you'll find something within this article that you can use in your own designs. If you do, please share by commenting below. Happy learning! *Note: The following is a portion of an article which was shared on canva.com. It capture some of the main points, but there are detailed examples provided within the source article which are not included here. Please follow the link at the end for the full article. As cons