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Showing results for tags 'set pieces'.
I’ve been constantly updating and tweaking this “bible” for years. Some of it is informed from previous games I worked on, talks, articles but mostly just experience building levels. I’m constantly learning about the world of level design, and what is detailed below may one day be outdated, irrelevant or otherwise but, for now, consider this a small compendium of terminology we use day-to-day in level design and game development. Themes Themes help define a level and give it an identity within the context of the game. A level should be comprised of a dominant theme which drives
In this article, Toby Gard introduces the fundamentals behind the design of story-driven levels. While consideration of the gameplay is axiomatic to any successful level design, the inclusion of story elements - characters, objects, pacing, emotional tone, and narrative theme, to name a few - adds a whole new dimension to the process, specifically in the form of cross-team collaboration. Artists, composers, writers, coders, designers all have a hand in the design process, a little bit like the making of a film. Of course, anyone who has worked collaboratively knows that this type of situat