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Showing results for tags 'unreal'.
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Cyber Breach: Confliction is a 3rd Person/Sci-fi action/RPG/Parkour shooter where the player must infiltrate an alien vessel filled with giant mechanical spider droids, and steal a Floppy Disk. This was a team project for my Game Design III class. I had the role of being the teams level designer. The Level is semi-linear with different avenues for the player to take in order for them to explore. The level uses mostly pre-rendered and pre-developed assets from the Unreal Engines marketplace; however, some assets and models in game were developed by members of our team. WATCH GAMEPLAY HERE: https://www.youtube.com/watch?v=d-bY19LUNzU Responsibilities:Level concepting/BlockoutAsset PlacementLighting/Post-Processing Download Link: https://knooblegooble.itch.io/cyber-breach-confliction
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Hey guys! Been awhile! Today I wanted to showoff some blockout images of my group project for my Game Design III class! The only details our professor gave us was, "Make an RPG". The idea is the player is on this alien ship and has to steal something of value. But this ship just so happens to have all sorts of traps, parkour areas, and much more fun. Can't wait to show off the blockout in its later stages! Demo.mp4
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My level design Case Study 04: Recreating «Shoot House» map from call of duty: Modern warfare Tool used: - Blocking out: Rhino v6 - Walk-through and playtest: Unreal 4.25 (Note: some probs are taken from «POLYGON- BattleRoyalePack» asset) More images: artstation.com/artwork/VgJYPR Reference: https://blog.activision.com/call-of-duty/2019-11/Modern-Warfare-Tactical-Map-Intel-Shoot-House
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Hello, The Division 2 Block-out. My goal was to use Metrics and also focus more on Combat Encounters. Youtube: More info:- https://www.frank-t.com/the-division2-blockout-level-design
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- 3d environments
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