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About Me

Found 4 results

  1. WAYWO has landed. This is one giant leap for Level Design, one giant leap for Video Games. Or anything else you all deem appropriate to discuss in here, since it is traditional to go way, way, WAY(wo) off topic.... 😉
  2. In this tutorial I'm going to show you how to take your top down map layout sketch for Counter-Strike: Global Offensive map and begin blocking in BSP in Hammer level editor. We will create a floor plan of the map in order to test gameplay timing of choke points, objectives and path routes. This process has to happen before creating the shell of the environment, add any detail, props, texture or light the map. In this tutorial you will learn: How to take your top down layout sketch and BSP block-in your map. How to time your choke points and
  3. NOTE: The following tutorial is focused on Counter-Strike defusal (DE) gametype BUT the technique and principle behind it can be applied to many other games with similar gameplay mechanics. A top-down layout is a schematic design or a floor plan of your map. It could be created in Photoshop, Illustrator, Google Sketchup or AutoCad but using software for layouts is unnecessary. Best and most practical way of creating top-down layouts is pen and paper. Hand drawing layouts are not complicated. You do not need to know ho
  4. Introduction In this article I will show you how I work when designing singleplayer levels. It's a list of the major steps of the design, from initial concept all the way to finished level. During the article, I'll use my level 'Whoopservatory' as an example. This article is not meant to explain how to actually design a singleplayer level, but more about how to structure your work so that you don't get bogged down in the details and lose track of the big picture. Let's get started!Ideas Let's say you want to create a level set in an observatory. Your initial vision of the level consists
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